04) Concept illustrations
Figure 1: The Key Art for the RPG/experience. The title is now 'NEKO ~ MUSUME'. Figure 2: Key art of 'Me' that will appear on the title/menu screen. Figure 3:…
Figure 1: The Key Art for the RPG/experience. The title is now 'NEKO ~ MUSUME'. Figure 2: Key art of 'Me' that will appear on the title/menu screen. Figure 3:…
Synopsis:A weak girl with overgrown hair, cat ears and a tail wakes up inside an unknown dark and dilapidated facility. They have no idea who they are, or why they…
During the beginning stages of this module, I admittedly struggled with creating a new original narrative that would be suitable to develop into a digital story. I explored using numerous…
As a personal future ambition, I would like to pursue being a graphic novelist in producing original stories. Yet, despite this, I have decided to deliver my storytelling project through…
Please find below the embedded YouTube video of my final VFX video production, alongside the references for various images and audio used in said video. All 2D drawings and video…
Below are both my initial storyboard sketches and the pages of my finalised storyboard, as well as an in-depth description of the sequence and an animatic. I have included numbers…
I attempted a series of tests for different types of VFX using Adobe After Effects. These tests were practices created to test out the software during lab sessions and study…
My VFX project will consist of an art-film-esque sequence that incorporates illustration/animation superimposed onto photography/video recordings. It will be designed as if it were a segment from an episodic fictional…
Using my sketches as a reference, I began rigging my character using Autodesk Maya by utilising the 'Rigging' setting's exclusive menu and toolset. Prior to researching the rigging process and…
Before beginning the actual rigging and animating process, I wanted to quickly test my model's manoeuvrability, so I could determine its animation capabilities. Doing this would allow me to analyse…