[05] Process
Using my sketches as a reference, I began rigging my character using Autodesk Maya by utilising the 'Rigging' setting's exclusive menu and toolset. Prior to researching the rigging process and…
Using my sketches as a reference, I began rigging my character using Autodesk Maya by utilising the 'Rigging' setting's exclusive menu and toolset. Prior to researching the rigging process and…
Before beginning the actual rigging and animating process, I wanted to quickly test my model's manoeuvrability, so I could determine its animation capabilities. Doing this would allow me to analyse…
Figure 1: Video showcasing the various character animations of a playable character in the video game 'Mario Strikers: Battle League' (Nintendo, 2022). Above you can see how Nintendo and Next…
Figure 1: Bouncing ball animation made in Maya, created to test the software's animation tools and my animating ability URL: https://youtu.be/y6q7WQEnTi8 We attempted to animate a ball bouncing from one…
I designed my character, Val, to be sturdy, strong and durable, in order to give them a sense of indestructibility. In order to develop this aspect of their character further,…