3D Character Design [05]: 3D Model Creation Process
I decided to use Autodesk Maya to create my character model, as opposed to ZBrush, mainly for two reasons. The first reason is I decided I wanted my model to…
3D Character Design [04]: Dissection of fictional narrative, personality and visual composition of my final character design – ‘Val’
Figure 1: Original artwork of Val, created to clearly show the aesthetic of the character's design. Narrative and Personality: Character Details:Name: ValAge: UnknownSpecies: Humanoid entityGender: UnknownPronouns: They don't care, but…
3D Character Design [03]: Character concept art
Figure 1: Sketches of various characters themed around box-like shapes Figure 2: A further defined sketch of one of the box-like characters, who I've named 'Sander'. Figure 3: 'Sander's Land'…
3D Character Design [02]: Character sketches
Below are many pencil and paper sketches showcasing the development of ideas for my original character design. Figure 1: Sea Goddess My first design idea is a greek goddess type…
3D Character Design [01] – Project preview
I am aiming to utilize hyper-stylistic aesthetic and iconography in the design of my character. A character can achieve this look through the use of simplicity, boldness, originality, shape, form,…
Reflection
Overall I believe this project has been produced moderately successfully. As a unit we all managed to produce a sizeable amount of assets and content, and I believe if we…
Design Process
After a brief discussion at the beginning of the project, we quickly agreed on producing a visual-novel style game/digital experience, with it being a fun project to produce and having…
